Textures: Yes 4096X4096 Set
Blender (AmbientOcclusion; BaseColor; Height; Metallic; NormalGL; Roughness; Specular)
Unity (AlbedoTransparency; MetallSmoothness with Alpha Channel; NormalGL; Occlusion)
Unreal Engine (BaseColor; NormalGL; OcclusionRed_RoughnessGreen_MetallicBlue)
UV Map: Yes, Non Overlapping
Triangulated: Yes
Rigged: Yes
Animated: No
Faces/Polygons: 4 700
Tris: 4 700
Verts: 2 415